The Dark Realm Feyland Book 1 eBook Anthea Sharp
Download As PDF : The Dark Realm Feyland Book 1 eBook Anthea Sharp
~ USA Today Bestselling Fantasy~ What if a high-tech game opened a gateway to the treacherous Realm of Faerie?
WHEN A GAME...
Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn't suspect the virtual world is close enough to touch -- or that she'll be battling for her life against the Dark Queen of the faeries.
TURNS REAL...
Tam Linn is the perfect hero -- in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he's the only one who can help her.
WINNING IS EVERYTHING...
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen... before it's too late.
*Buy the first Feyland Trilogy in one epic digital boxed set -amzn.com/B00B73TD9I
The Dark Realm Feyland Book 1 eBook Anthea Sharp
Pros: The story begins with a fairly intense conflict and sets the hook with showing the loss of something vital to the protag and the need to get it back. Later, the stakes are shown to have increased with what was a personal issue, turning into a potential world crisis.The world building is decent and the character contrasts, while utilizing stereotypes was made interesting. The plot is steady and keeps the reader engaged where there is constantly an objective or goal needing to be reached and appropriate setbacks are placed. The times that the narration dropped into a form of Old English or personalized speech for the Fae was very well done.
While there is at least one reviewer that disliked an ending with the door open for a sequel that is actually what you are supposed to do. Tie up as many loose ends as you can, show the characters progressing from that point on and provide a hint or scene that allows for the continuation of events in a sequel. All those points were made here.
Cons: While the prose was good, I didn't like the heavy usage of rhetorical questions. Almost every paragraph of the POV included at least one rhetorical question usually placed in narrative format. Some are fine, but when the novel is flooded with them it detracts from the experience.
The cast of characters was too small, in my opinion, and not enough was done with the supporting characters. For example, while almost every character's motive was revealed through the story, Puck's never was addressed. What drives Puck to want to help the protags? Why should he? Thomas having decided to venture into Feyland, costing him his life, the motive there was never revealed. A couple of different guesses were tossed out from the characters perspective, but as the reader you don't find out, leaving it as a minor loose end. I would have liked to have seen more inner turmoil utilized with the characters. For example, showing the protag torn between doing the right thing to return and rescue her knight versus taking the sacrifice and running for her life would be the kind of tension that the story could benefit from. Realistically, we should remember that love doesn't always conquer all, and sometimes a character must struggle with all their might to jump back into the water to save their lover.
The faery types were stereotypical: Black Knight, Goblin, Troll, Hag, etc. Now, it is understandable there has to be some adherence to commonalities from the actual legend basis, such as the queen, but the author could've extended creativity to include one or more original creations to interact with the protags. I couldn't help but recall scenes from Jim Butcher's Dresden Files when coming across the similar faery types.
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The Dark Realm Feyland Book 1 eBook Anthea Sharp Reviews
“Sometimes we don’t really have as much control over things as we think. We’re in this together now." ( Location 1991).
Jennet went against her father's wishes when she played the in-development immersive sim game Feyland. When she lost the boss level, the Dark Queen boss took Jennet's life force. To regain what she lost, Jennet must find a champion in real life who will play the game with her. She finds Tam Linn, but it takes everything she's got just to convince him to trust her. There is more at stake than Jennet realizes and the game is becoming more and more real.
Sharp does a fantastic job balancing the amount of prose set in Feyland and the amount of prose set in the real world. Both realms were alive in their own way. There were so many fun details about the sim tech and the differences between the classes in the real world and such great description of playing Feyland.
The premise felt a bit rushed in the beginning and the first chapter was a slog, but after that I was sucked right into the plot. I couldn't put the book down after that.
The characters each were independent, but they had to work together to survive and succeed. There were moments of damsel-in-distress (the whole premise is she needs a knight to save her), but Jennet holds her own again and again and proves her worthiness as a strong female main character.
Jennet is a spoiled rich girl whose daddy helps design and market the Feyland and the gaming system it play on. She is the first to play the prototype and gets immersed in the fairy tale game. But, something goes horribly wrong. The game is not what she thinks it is. Her father had to move to a new town and Jennet had to go with him because she needs to be with the game Feyland. She spends her time trying to find the best gamer in this poorer school she now attends. After finding him she has to convince him she shouldn’t be judged just because she has money and that she needs him to help her beat this game.
Tam Lin is a quiet poor boy from the bad side or town. He keeps to himself and has family issues that keeps him from wanting to make friends. He is also the best gamer in town.
Watching Tam-Lin’s and Jennets friendship was sweet. It had a lot of mistrust and secrets but slowly the began to trust each other and believe in each other. I enjoyed the whole Fey gaming world. I personally play video games and can become immersed in them ( or before kids I could now I’m a sporadic game player) . The gaming story was beautiful and imaginative it was not the sweet fairytales it was like the classic ones where there was good, bad, trickery and taught you a lesson. I loved how she intertwined the ballad of Tam-Lin into the book.
I enjoyed this book. I do not think its my age range but It was a good read. I would recommend this to any 12 year old or YA fans. Especially if they like gaming and Faery tales. I can see myself picking up the rest of the series for a fun, quick, light read. But like I said I would definitely recommend this to the YA/ younger YA gaming/ Faery Tale fans.
Well written, fun, enjoyable, YA book. Love the gaming faery tale.
thereadingchameleon.blogspot.com
Pros The story begins with a fairly intense conflict and sets the hook with showing the loss of something vital to the protag and the need to get it back. Later, the stakes are shown to have increased with what was a personal issue, turning into a potential world crisis.
The world building is decent and the character contrasts, while utilizing stereotypes was made interesting. The plot is steady and keeps the reader engaged where there is constantly an objective or goal needing to be reached and appropriate setbacks are placed. The times that the narration dropped into a form of Old English or personalized speech for the Fae was very well done.
While there is at least one reviewer that disliked an ending with the door open for a sequel that is actually what you are supposed to do. Tie up as many loose ends as you can, show the characters progressing from that point on and provide a hint or scene that allows for the continuation of events in a sequel. All those points were made here.
Cons While the prose was good, I didn't like the heavy usage of rhetorical questions. Almost every paragraph of the POV included at least one rhetorical question usually placed in narrative format. Some are fine, but when the novel is flooded with them it detracts from the experience.
The cast of characters was too small, in my opinion, and not enough was done with the supporting characters. For example, while almost every character's motive was revealed through the story, Puck's never was addressed. What drives Puck to want to help the protags? Why should he? Thomas having decided to venture into Feyland, costing him his life, the motive there was never revealed. A couple of different guesses were tossed out from the characters perspective, but as the reader you don't find out, leaving it as a minor loose end. I would have liked to have seen more inner turmoil utilized with the characters. For example, showing the protag torn between doing the right thing to return and rescue her knight versus taking the sacrifice and running for her life would be the kind of tension that the story could benefit from. Realistically, we should remember that love doesn't always conquer all, and sometimes a character must struggle with all their might to jump back into the water to save their lover.
The faery types were stereotypical Black Knight, Goblin, Troll, Hag, etc. Now, it is understandable there has to be some adherence to commonalities from the actual legend basis, such as the queen, but the author could've extended creativity to include one or more original creations to interact with the protags. I couldn't help but recall scenes from Jim Butcher's Dresden Files when coming across the similar faery types.
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